Media, Broadcast & Gaming
Contribution and distribution circuits for broadcasters, CDN and live-event connectivity, a low-latency 1.4 Tbps backbone, DDoS protection for game servers and voice and chat APIs for in-game communities.

1.4 Tbps
Backbone capacity
40+
PoPs and peering locations
99.99%
Core availability
How Dollu serves media, broadcast & gaming.
Broadcasters, sports federations, OTT platforms, esports organisers and game studios move enormous amounts of latency-sensitive traffic and are judged on the frame that arrives late. Dollu operates a 1.4 Tbps backbone across 40+ PoPs with dense peering in London, Frankfurt, Amsterdam, Ashburn, Mumbai and Singapore, and we build services on it that this industry actually needs: managed contribution and distribution circuits for live video, a CDN for on-demand and live streaming, temporary connectivity for stadiums and event venues, and DDoS scrubbing sized for the attacks that game servers attract.
For live production we deliver contribution links from venues, studios and outside-broadcast trucks to playout and cloud production platforms over Ethernet private lines, dedicated internet or diverse-path IP with SRT, RIST or JPEG XS transport, and distribute finished feeds to affiliates, platforms and CDNs. Event connectivity is provisioned for a weekend or a season, with fibre, microwave or bonded cellular access and an engineer on site when it matters. Our CDN and edge nodes handle the audience side, caching and delivering streams close to viewers with real-time analytics.
For gaming we provide the low-latency backbone and hosting that keeps round-trip times short, always-on DDoS protection with application-aware filtering for UDP game protocols, and CPaaS APIs for in-game voice, chat, party invites and player verification. Studios and platforms get numbers and verify flows for account security, WebRTC for voice lobbies and SMS and email for tournament and event notifications - all on one platform with a 24×7 NOC that understands launch-day traffic.
What keeps communications and network teams up at night.
Live events do not get a second take
A dropped contribution feed during a final or a launch is a broadcast failure watched by millions. Circuits to venues are often temporary, arranged in weeks and dependent on whatever infrastructure the site happens to have.
Latency is the product
Competitive gaming, live betting, cloud gaming and interactive streaming all break when round-trip time creeps up. Backbone routing, peering choices and server placement matter more than raw bandwidth, and they must be measured continuously.
Game servers are DDoS magnets
Multiplayer servers, matchmaking APIs and login services are attacked by players, rivals and extortionists alike, frequently with UDP floods that generic scrubbing handles poorly. Mitigation must be always-on and protocol-aware to avoid dropping legitimate players.
Global audiences, uneven last miles
Viewers and players are everywhere, but access networks vary wildly. Streams need to be cached and delivered close to the audience, with adaptive bitrate and analytics that reveal where quality of experience is slipping and why.
How we solve them.
Each solution maps to specific Dollu services - click through for full detail, specifications and FAQs.
Contribution and distribution
Managed video circuits from venues and studios to production and playout, primary and diverse paths, SRT, RIST and JPEG XS transport, distribution to affiliates and platforms, and occasional-use bookings for matches, concerts and shows.
Content delivery and edge
CDN for live and on-demand streaming with origin shielding, token authentication and real-time analytics, plus edge and GPU compute for transcoding, packaging and rendering close to viewers.
Low-latency backbone for game traffic
Dedicated internet and private Ethernet into our backbone with dense peering, direct on-ramps to the public clouds where your game servers run, and route engineering to keep RTT low between player regions and server locations.
DDoS protection for servers and streams
Always-on scrubbing with UDP and game-protocol awareness, application-layer filtering for login and matchmaking APIs, managed firewalls in front of hosting, and 24×7 detection and response for launches and tournaments.
In-game voice, chat and player verification
WebRTC voice lobbies and party chat, PSTN-connected voice for community and support lines, SMS and verify APIs for account security and tournament notifications, and numbers in 110+ countries for local presence.
< 1 s
Glass-to-glass latency on managed contribution paths
1.4 Tbps
Backbone behind CDN fill and event circuits
99.99%
Availability on diverse-path circuits
40+
PoPs for peering, caching and scrubbing
Most used by media, broadcast & gaming customers.
- media
Global Video Contribution & Distribution
Managed video transport for broadcasters and OTT: SRT, RIST, Zixi, ST 2110 and JPEG XS over a private backbone, satellite-to-IP gateways and a 24×7 media ops centre.
- media
Content Delivery Network (CDN)
Global CDN with 40+ edge PoPs for video streaming, game downloads and web assets: origin shield, TLS, WAF and DDoS integration, real-time analytics and multi-CDN ready.
- media
Live Event & Remote Production Connectivity
Temporary venue connectivity for sports, esports and live events: fibre and Ethernet, bonded 5G, REMI production links, on-site engineers and event-timeline delivery.
- security
DDoS Protection & Mitigation
Carrier-grade DDoS mitigation: 5 Tbps+ scrubbing, always-on or on-demand, BGP/GRE and DNS proxy delivery, L3–L7 coverage, sub-60-second mitigation SLA and reporting.
- connectivity
Dedicated Internet Access (DIA)
Uncontended, symmetric dedicated internet access from 10 Mbps to 100 Gbps with BGP, static IPv4/IPv6, optional DDoS protection and a 99.9%+ availability SLA.
- cpaas
Voice API (Programmable Voice)
Programmable voice via REST and SDKs: outbound and inbound calls, IVR, recording, transcription, TTS/STT, conferencing and WebSocket media streams on Dollu's network.
Media, Broadcast & Gaming - common questions.
The questions customers and carriers ask us most often before they interconnect. If yours is not here, our team answers within one business day.
Still have a question?
Ask our solutions teamAlso serving.
- Banking & Financial Services
Carrier-grade OTP messaging, secure contact-centre voice and private connectivity for banks, insurers, NBFCs and fintechs - built for regulated traffic, audited networks and zero tolerance for downtime.
- Contact Centres & BPO
CLI-guaranteed outbound termination, inbound toll-free and DIDs in 100+ countries and a CCaaS stack that scales from 20 seats to 20,000 - for operators who live by answer rates and cost per minute.
- Carriers, MNOs & MVNOs
Wholesale voice and SMS, bilateral interconnection, roaming and signalling, A2P monetisation and number hosting - from a carrier that operates 600+ direct interconnects and 800+ SMS operator connections.
- Healthcare & Life Sciences
Appointment reminders that cut no-shows, telehealth voice and video APIs, number masking that protects patient privacy and connectivity built for clinical uptime - with GDPR- and HIPAA-aligned controls.
- E-commerce & Retail
Order OTPs and shipping notifications at peak-season scale, WhatsApp and RCS engagement, delivery number masking, omnichannel support and store connectivity - one carrier across the whole customer journey.
- Travel, Hospitality & Logistics
Booking and gate-change alerts in any country, local numbers for every property and hub, IoT SIMs and fleet tracking across borders, and a contact centre that follows the sun.
- SaaS, ISVs & Startups
Voice, SMS, verify and video APIs on a carrier's own network, numbers in 110+ countries, white-label reselling and usage-based pricing - from your first sandbox call to your first hundred million.
Let’s talk about media, broadcast & gaming.
Speak to a specialist who has deployed these solutions in your sector. We will bring reference architectures and a commercial model to the first call.
